GBCIM-Group-Based Collaborative Instruction & Multimedia
GD-Guided Design
CL-Cooperative Learning
PBL-Problem-Based Learning
SL-Situated Learning and Cognitive Apprenticeships
Key similarities or striking differences
The obvious goal in GBCIM is for students to utilize people and resources other than themselves, traditional resources, and the teacher to learn. The four models explored in this session had several commonalities, including a substantial increase in teacher planning, a hope for increase in student social skills, and a reflection component. A few similarities between models were obvious as well. The CL Jigsaw approach and PBL push individuals go off to learn on their own before reconvening. PBL and SL use experts for resources, although guided design encourages thinking like an expert. With the exception of CL, they all have a specific focus on real life and practical experiences. There was not consistency with forms of assessment.
Initial reactions, barriers, benefits
Preliminary design played a major role in the success of each model provided. The readings pointed out ways in which a carefully planned design could eliminate or improve certain conditions, with the exception of a few human characteristics. Teachers would have to go well out of traditional comfort zones to execute these, but with success would likely find the effectiveness and student engagement to be worth it. In all cases, students who overcome the barriers would be considered prototypes and naturally succeed/improve in the way the learning theory intended. A few of my thoughts about the four models follow.
The formulaic quality of GD would work well for those who benefit from such structure, however, seems restricting based on the potential selection of questioning and problems. Students could define a new problem from the null information in their project, nonetheless. There also the conflict of students trying to think traditionally not grasping the information, but this lack of motivation could occur with any model. CL sounded most familiar, especially the problems that occur with member roles and concerns for equal participation. Problem-based Learning and Situated Learning are more adamant about consulting experts, which is not always feasible in a typical classroom setting. Although multimedia was helpful for simulation, information gathering from experts was still required. I felt that phone survey recipients may be less reliable.
Use in teaching
It seemed as though pieces of all the models provided would be useful. I could appreciate the step-by-step process of guided design aligned with the opportunity to think creatively. For in-service teachers, this could certainly be used to help them understand classroom dilemmas with integrating technology. Having a recipe-like structure to follow can make extra work appear simpler. Cooperative learning would be useful for teachers when learning to use new tools in the same manner as discussion boards. If one student is more knowledgeable, they can coach another without interrupting or delaying learning.
Problem-based Learning seemed a bit infinite and sounds too time-consuming for the short periods of time I may work with in-service teachers who would be more likely to need the breadth that this model lacks. I think I could safely say that my former Art students informally did PBL when encountering new ideas and materials in class, though. Situated Learning made me think of when I went on field trips to artist studios, but we were on limited time schedules. When I taught high school, this model would have been perfect for aspiring artists who needed that insight to make career decisions. I don’t, however, think it would be practical for my intended work with in-service K-12 teachers unless they were willing to give up a chunk of summer vacation...
Web-based tools or resources
From what I recall, most of the group-based learning models have already been explored in terms of Web use in some regards. Nevertheless, I am listing a few that I think would be helpful for components of the different models.
Synchronous meeting and idea recording/exchange- conferencing applications and software Skype, Elluminate or note-taking like Wall Wisher, Google docs, or a shared online journal like Penzu
Expert substitution- interactive software simulation, videos of an expert volunteer who will accept follow-up questions electronically, or a designated student interviewer could follow the expert (video-shadow)with a list of questions prepared ahead by a group
Written information resources- legitimate online databases (library, museum)